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Multimedia and 3D Animation using Blender

You'll Learn

3D Modelling and Sculpting, Character Animation, Interior Designing, Architectural Visualizations, Lighting and Shading, Texture Painting, Game Asset Creation and Compositing


Course Outline
Buckling Up for Track

  • Physics 101
  • 3D Modelling 101
  • Design 101
  • Color Theory 101
  • Animation 101
  • Character Animation
  • Shading and Rendering
  • Lighting 101
  • Installation of Blender 2.8

Interface and Layouts in Blender 2.8

  • Getting Familiar with Blender Software
  • Customizing Blender according to your preferences
  • Blender Addons and Installing 3rd-Party Addons
  • Shortcut Keys Guide and Re-mapping Shortkeys
  • Understanding flow of Blender
  • Layers and Collections
  • Handling Files with Blender
  • Different Shading Options
  • Understanding LookDEV
  • Packing/Extracting External Packed Data
  • Managing and Customizing Layouts

Transformation and Modifiers

  • Snapping
  • Primitives 2D and 3D Models in Blender
  • Transormations
  • Duplication of Objects
  • Arrays
  • Customizing Pivot Point
  • Linking, Duplication Object or Material Data
  • Object Constraints
  • Vertex Groups
  • Handling Pivot Point
  • Transform Locks
  • Modifiers in Blenders

3D Modelling

  • Understanding Normals
  • Transforming Objects
  • Understanding Meshes
  • Different Modelling Styles
  • Basic Structuring of Model
  • Editing Vertices
  • Extruding/Intruding
  • Edge Editing Mode
  • Vertex Editing Mode
  • Proportional Editing
  • Joining two Objects – Boolean

Sculpting and Re-topology of Models

  • Using Metaballs to protoype 3D Model
  • How to thing Bigger and out of box
  • Sculpting mode
  • Different Brushes in Sculpt Mode
  • Using Alphas in Sculpt Mode
  • Dyntopo

UV Editing

  • Exploding UV of Model
  • Editing UV for Baking/Texturing
  • Exporting UV Maps – for painting and texturing in GIMP

Rigging 3D Model

  • Bone/Armature System
  • Facial Rigging
  • Morphing, Shape Keys and Drivers
  • Importing External Skeleton
  • Integration of MakeHuman
  • Make Cycles – Walk Animation
  • Importing External Animations

Posing and Character Animation

  • Blocking of Animation
  • Staging of Animation
  • Refinement of Animation
  • Graph Editor
  • Applying 12 Principles of Animation

Texture Painting your Models

  • Texture Painting Mode
  • Importing Textures from Outside of Blender

Particle Systems

  • Hair and Fur
  • Grass
  • Smoke and Fire in Particle Systems
  • Fracture Systems in Blender

Material and Shading – Node/Shader Editor

  • Understanding Roughness and Specular Material Workflow
  • Importing Textures
  • Modify Built-in Textures
  • Using Falloffs
  • Mixing and Adding Different Shaders
  • Gloss, Glass, Transparency, Emission & Anisotropic Shaders
  • Understanding PBR Workflow
  • Animating Shading Properties
  • Managing Nodes, Grouping and Framing

Rendering Scene – Cycles Engine

  • Rendering Settings
  • CPU and GPU Rendering
  • Cycles Rendering Engine
  • Using Network Rendering
  • Adding Alpha Channels
  • Rendering Animation Sequence
  • Color Managent in Blender

Realtime Rendering Engine – EEVEE Engine

  • Thinking Realtime
  • How to think Realtime
  • EEVEE Material Development
  • Rendering Settings for EEVEE Engine
  • Optimization for EEVEE Engine

Lighting and Environment

  • World & Environmental Lighting Settings
  • Enhancing Scenes with HDRI
  • Different Types of Lights
  • Color Management

Physics, Visual Effects (VFX) in Blender

  • Rigid Body and Constraints
  • Understanding Physics Engine
  • Forces
  • Depth of Field (DOF) Effect
  • Fire, Water & Fog
  • Volume Scattering and Shading for VFX
  • Explosions
  • Cloth Effects

Motion Graphics and CGI

  • Camera Tracking and Camera Resolver
  • Compositing
  • Post-processing with Compositor after rendering

Advanced Motion Graphics with Animation Nodes

  • Installation of Animation Nodes
  • Understanding Maths & Gearing Up
  • Loops and Grid Array
  • Distancing/Map Range Nodes
  • Flipping Node / Rotation / Transform / Scale Nodes
  • Falloffs Modifiers
  • Sound Falloff Nodes
  • Text Manipulation
  • Maths and Sine Waves
  • Grouping and Shading

BONUS: Developing Game Assets for Unity

  • Modelling with Keeping Poly Count Low
  • Baking Textures in Blender
  • Optimizing UV of Game Objects
  • Adding Rigging or Bone System for Animation
  • Exporting Model and Animation for Games
  • Introduction to Unity
  • Importing your exported models in Unity and use them

BONUS: Architectural Scene

  • Buildling Blocks or Architectural Scene
  • Building Structure for House
  • Adding Materials to House Assets
  • Using 3rd Party 3D models to rapid prototyping the Archi Scene
  • Lighting Setup
  • Perfection of External Structure

BONUS: Short 3D Animation

  • Concept Art
  • Collecting Assets and Material for Short Animation
  • Creating and Blocking Story Scenes
  • Animation and Posing of Characters
  • Rough Animation and Modification
  • Texturing and Shading
  • Environment and Lighting
  • Composition
  • Editing Final Shots
  • Finalization of Shots with Linear Editing

BONUS: Grease Pencil

  • Drawing in the 3D space
  • Working with 2D Layers
  • Render Grease pencil
  • Storyboarding
  • Concept Art
  • 2D Animation
  • Onion Skinning

Instructor Hammad Asif
Track Duration 6 months
Class Duration 1.5 - 2 Hours

Class Schedules

Tue & Thu
5:30 PM

Payment Modes and Price (PKR)
Lump Sum Payment
Registration Fee Free
Fee 48000
3 Month Installments
Registration Fee 2000
Installment ( x3 ) 16800
6 Month Installments
Registration Fee 2000
Installment ( x6 ) 9600

* These prices are subject to change without prior notice. For final price, refer to this page. You can apply discount in the given discount panel

* Prices are exclusive of any discount. Consult to fee page for final estimation

For Inquiries & Admissions

ion@nitroxis.com

Phone

+92 331 4324430

Address

P28, Paradise Floor,
Siddiq Trade Center,
Gulberg, Lahore
Pakistan